Action/Event 1 Action Drafting 2 Action Points 3 Action Queue 4 Action Retrieval 4 Advantage Token 4 Alliances 1 Area-Impulse 2 Area Majority / Influence 12 Area Movement 10 Auction/Bidding 3 Auction: Dutch 3 Auction: Fixed Placement 1 Automatic Resource Growth 2 Bias 1 Campaign / Battle Card Driven 6 Card Drafting 10 Card Play Conflict Resolution 3 Connections 1 Constrained Bidding 1 Contracts 4 Cooperative Game 8 Critical Hits and Failures 1 Deck, Bag, and Pool Building 9 Deck Construction 1 Delayed Purchase 1 Dice Rolling 12 Die Icon Resolution 2 Drafting 3 Enclosure 1 End Game Bonuses 9 Events 7 Follow 2 Force Commitment 2 Grid Movement 3 Hand Management 21 Hexagon Grid 5 Hidden Roles 3 Highest-Lowest Scoring 1 Income 9 Increase Value of Unchosen Resources 1 Investment 1 King of the Hill 1 Legacy Game 3 Loans 1 Mancala 1 Map Addition 1 Market 2 Memory 1 Modular Board 4 Movement Points 3 Moving Multiple Units 1 Narrative Choice / Paragraph 1 Network and Route Building 4 Once-Per-Game Abilities 1 Open Drafting 1 Ownership 3 Pattern Building 1 Point to Point Movement 4 Push Your Luck 1 Race 2 Resource to Move 1 Role Playing 1 Rondel 3 Scenario / Mission / Campaign Game 2 Score-and-Reset Game 1 Set Collection 7 Simultaneous Action Selection 2 Solo / Solitaire Game 10 Tech Trees / Tech Tracks 1 Tile Placement 3 Track Movement 1 Tug of War 2 Turn Order: Auction 1 Turn Order: Claim Action 4 Turn Order: Progressive 1 Variable Phase Order 1 Variable Player Powers 4 Variable Set-up 1 Victory Points as a Resource 1 Worker Placement 8Īdmin: Better Description Needed! 2 Ancient: Babylon 1 Ancient: Mesopotamia 1 Ancient: Rome 3 Animals: Birds 1 Animals: Cats 1 Animals: Cattle / Cows 1 Animals: Foxes 1 Animals: Mice 1 Animals: Rabbits 1 Animals: Raccoons 1 Authors: J.R.R.
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